Short: Lake, by Scenery Animator Architecture: generic I received such fantastic replies about the Crater Lake pics I did, with Scenery Animator II, so I did some more. The first pic in this archive was rendered from a random seed. After playing around with map location, etc. I rendered it in full overscan with all the options ON (except sky blending). After a friend said that, "it's a shame that SA2 won't render a night sky," I decided to see how hard it would be to modify a picture. So LAKE.DAY was loaded into DeluxePaintIV. I tried various effects with no avail. None of them did exactly what I wanted. I finally went into the palette requester and just lowered the VALUE setting of each color by half. I then deleted all the clouds (I couldn't get them to look like I wanted). This left the clouds' four palette positions open to modification. I used a few gray shades for the stars and the moon (the moon is a large circular brush with some chicken-scratch gray thrown in). The campfire came about for fun. Did you see it? Turn on color cycling and look in the lower left area of the picture. I found that a few colors had become black in the transition to night. So I turned them to orange and remapped the picture. This left me with the three shades of orange that I needed for the flame. I hope you enjoy these pictures. I learn more about these programs playing around like this. If you have any comments or questions, send me some E-Mail. Enjoy, Mark Raymond M.Raymond6 (GEnie)