Short: Screenshots from XTreme Racing, a Texturemapped racing game Author: alex@teeth.demon.co.uk (Alex Amsel/Black Magic Software) Uploader: danne0 cygnus big hfb se (Dan Snis) Type: game/demo Architecture: generic XTreme Racing is the new AGA texture mapped racing game from Silltunna Software/Black Magic. The game is similar in style to Super Mario Kart on the SNES! Release: X'MAS 95 by Blac Magic Expert Raytracers and Programmers on Amiga and PC are welcome to help. Features are : - High Speed 256 colour Texture Mapped Graphics in 2x2/2x1/1x2/1x1 resolution - Enhanced for fast ram/accelerators(020/030/040)/CD32 - 1-8 players, 4 on a single machine, serial + modem link abilities - 8 different cars, including a police car, Ferrari, VW Beetle - Intelligent Computer cars (you select the amount of cars to play against) - Lots of tracks, a large variety of graphics including a water world, radioactive world, normal roads, space tracks where you can fall off the edge (or hit someone else off the edge)...etc.... - Battle mode where the players simply have to kill each other - All kills will be recorded of course. - 3 difficulty levels + Cup Races + Championship Modes - Saved Screen Preferences (different for different number of players) - Extra Camera - can be placed anywhere, including on other cars and on the back of your car, and on the track etc.... Includes Zoom modes, rotate modes, Tracking modes. - A variety of objects, such as a Lemming to run over, Sharks, Barrels.... - A variety of weapon pick-ups, including missiles (some of which fly around the track), homing sheep(!), mines, etc..... - Extra track features include Jumps, curbs and the ability to squash cars! - Cash for the championship mode - upgrade your engine, brakes, tyres etc... - Full Race Replays - In Game Music (yes, you can turn it off!) - HD Installable - HUGE amounts of playability & Loads of options