Short: Creativision/Funvision/Wizzard emulator Author: Various, port by uploader Uploader: polluks sdf lonestar org (Stefan Haubenthal) Type: misc/emu Version: V0.48 R1.0 Requires: CGX or powersdl.library Architecture: amigaos-68k >= 3.0.0; ppc-morphos Version ======= This is V0.48 R1.0 for AmigaOS 3. Credits ======= The original version by Paul Hayter was based on work by Marat Fayzullin. Improvements to this were made by MADrigal. The Amiga port was done by James Jacobs of Amigan Software. Amiga Notes =========== This is a quick-and-dirty port of V0.48 to AmigaOS 3. It is SDL-based. You need to run in a 32-bit screenmode to get correct graphics. Menu ==== 1. FunnyMu 2. What is it? 3. License 4. Usage 5. Keys 6. Changelog 7. Known bugs 8. Contact 9. Thanks to... FunnyMu ======= Version: 0.48 (unofficial) for Windows Author: Luca "MADrigal" Antignano lucantignano@gmail.com Release date: April 18th, 2008 Based on: FunnyMu 0.44 by Paul Hayter cherryripe@bigfoot.com ColEm 1.0 by Marat Fayzullin http://fms.komkon.org/ MAME source code http://www.mame.net/ Simple DirectMedia Layer (SDL) http://www.libsdl.org/ Website: http://www.madrigaldesign.it/creativemu/ What is it? =========== FunnyMu is an emulator for VTech creatiVision, Dick Smith Wizzard, VTech FunVision and Hanimex Rameses computers/game consoles, released in 1982 and partecipating the "console war" against Atari 2600, Mattel Intellivision and CBS Coleco Vision. Hardware for all models: CPU: Rockwell 6502A 8-bit microprocessor at 2MHz Video CPU: Texas Instruments TMS9928/9929 (PAL/NTSC versions) Colours: 15 + transparent Sprites: up to 32 total; up to 4 per horizontal row RAM: 16 KBytes (static) + 1 KByte (dynamic) Audio CPU: Texas Instruments SN76489 (3 sound channels+1 noise channel) I/O device: 6821 PIA BIOS: 2KBytes ROM TV mode: PAL (European, South African and Australian versions) NTSC (Japanese version) Available additional hardware: cassette tape player/recorder for use with che BASIC language 16 KBytes RAM expansion module I/O interface to connect floppy disk drive and Centronics printers additional rubberkey keyboard License ======= You are not allowed to sell or profit from FunnyMu. This also applies to any code derived from FunnyMu. Usage ===== From a DOS Console Box type FunnyMu [rom file] (CART.ROM is used in case rom file is not specified) FunnyMu looks for configuration file "FunnyMu.ini" which contains settings regarding paths where creatiVision/FunVision BIOSes, and game ROMs are stored. These are usually: BIOS/bios.rom (Funvision/Rameses BIOS) BIOS/bioscv.rom (creatiVision/Wizzard hacked BIOS, showing creatiVision logo) ROMS/#?.bin (store ROM files here with .bin extension) FunnyMu both supports game ROMs and the BASIC program ROM. RESET button is used to go into "game select" mode or to "stop" the execution of a BASIC program. When in "game select" mode, choose game mode by pressing either joystick buttons, then start game by pressing any "a" to "z" key. When emulating any BASIC ROM, press F5 to save current listing into plain text file in the same folder as the emulator executable. A file is generated with the name of "save001.txt", next is "save002.txt", etc. You can load BASIC listings in plain text file format into the emulated ROM, by pressing F7. File must be in the same folder as the emulator executable, and name must be "load.txt". Type FunnyMu -help to display useful usage informations Emulation Keys ============== F3 RESET button (used to enter "game selection" mode) 0 to 9 keyboard 0 to 9 A to Z keyboard A to Z return RET'N space SPACE <>.,'? etc... arrow keys Player 1 - joystick left/right shift Player 1 - fire button 1 left/right ctrl Player 1 - fire button 2 home/end/del/pagedown Player 2 - joystick insert Player 2 - fire button 1 pageup Player 2 - fire button 2 Interface Keys ============== F5 Save BASIC listing to plain text file ("savexxx.txt") F7 Load BASIC listing from plain text file ("load.txt") F12 Save snapshot (.BMP format) ESC Exit emulator Changelog ========= 0.48 unofficial * fixed bug in audio emulation, thanks to Paul Hayter's fix from the private unreleased FunnyMu 0.44 * minor cleaning to source code 0.47 unofficial * added cart loading routine to support 32 KBytes ROMs (new special format used on ROMs included in the creatiVision Multicart) * added option to save screenshots in BMP format (press F12) * fixed screen resolution to a true 256*192 pixels (removed black borders) * added option to load BASIC listings from plain text file, named "load.txt", into emulated BASIC program (press F7) * added option to save BASIC listings into plain text file from emulated BASIC program, named "savexxx.txt" (press F5) (Courtesy of Giovanni Ortu) 0.46 unofficial * fixed problem with transparent colour in VDP palette. Tank Attack still has problems with it, but I suspect it's probably due to some problem in some other part of VDP emulation * fixed mathematics bug in 6502 emulation. Mouse Puzzle and Police Jump now work fine with correct "bonus score" counter 0.45 unofficial * changed cart loading routine in order to have full compatibility with "creatiVision Basic 1982" (3*4=12 KBytes ROM) * changed cart loading routine in order to have full compatibility with "Werben ++++ Informieren" (8+2=10 KBytes ROM) * fixed bug in 10 KBytes cart loading routine 0.44 unofficial * fixed cart loading routines in order to have full compatibility with 6, 10, 12, 16 and 18 KBytes ROMs * changed most boot messages to match the new cart loading routines * fixed colours palette to match the (much more realistic) one in MAME * disabled debugger (F1 key no longer stops emulation) * changed keymapping to match MAME standard (F3=reset, ESC=exit, etc.) * added keymapping for right joystick * fixed error in keymapping of "-" key * added full colour icon * changed HELP option to match the new options and keymapping * now distributed with SDL 1.2.11, providing *great* sound playback! * added save/load settings to FunnyMu.ini config file (thanks to iAN_CooG) * BIOS file can be selected by editing the FunnyMu.ini file * cleaned up code a bit Known bugs ========== * there's a problem with background colour setting. It should depend on VDP register 7, but it doesn't work properly. I fixed it partially, but Tank Attack isn't fixed yet * text is uncorrectly rendered (misplaced) in Air/Sea Battle and Police Jump though this doesn't affect playability * all bugs listed above were already present in the official versions of FunnyMu, or at least I discovered them while testing version 0.44. My "to do" list includes a full debugging of the TMS9928 emulation routines * sound might not work properly on the Amiga port. Contact ======= For MADrigal: http://www.madrigaldesign.it/sim/ handhelds simulators http://www.madrigaldesign.it/sim_it/ handhelds simulators (Italian site) http://www.madrigaldesign.it/gwmania/ Game & Watch reviews and infos http://www.madrigaldesign.it/creativemu/ creatiVision emulation central http://www.rainemu.com/zzapraine/ Raine emulator magazine http://www.nzone.it/ Nintendo consoles italian central my email address: lucantignano@gmail.com For Amigan Software: http://amigan.1emu.net/ my email address: amigansoftware@gmail.com Thanks to... ============ - Paul Hayter for providing the full source code of the great FunnyMu - iAN_CooG for teaching me a little bit of C - Giovanni Ortu for invaluable help and coding support! --End Of Document--