Short: Funky rippling water effect on your WB screen Author: troels@stud.cs.uit.no (Troels Walsted Hansen) Uploader: MagicSN Birdland es bawue de (Porter to PPC) Type: gfx/misc Architecture: ppc-warpup This is just a WarpOS recompile of the original program by Troels Walsted Hansen. Original Readme: Introduction ¯¯¯¯¯¯¯¯¯¯¯¯ A little hack based on xripple by by Carsten «Rasterman» Haitzler . Creates a water ripple effect at the bottom of your default public screen (usually the Workbench screen). Pure eye candy. Includes source. Should work on all OS 2.0+ Amigas, the faster CPU the better. 020, 020881, 040881, and 060881 versions included, compiled with both SAS/C and GCC (GCC version seems slightly faster here). Enjoy! Usage ¯¯¯¯¯ Just run it from a shell. You can quit it by pressing CTRL-C in the shell. There's a few arguments: HEIGHT/N - height of the water, must be between 1 and 32767, default is 64 WAITTOF/S - use the WaitTOF() function to time frames (should be used on AGA I think), default is to use WaitBOVP() which is best on CyberGraphX. NOWAIT/S - don't time frames at all, just pump them out as fast as possible. QUIET/S - don't print banner and fps info. USAGE/S - print usage and quit. Version history ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ripple 1.1 (12.11.97) · If HEIGHT was < 6, Ripple would read from completely bogus addresses. (Reported by Thomas Tavoly)