Short: Mandelbrot generator for DSP3210 chips Author: wrangler491_at_gmail_dot_com Uploader: Wrangler491 gmail com Type: gfx/fract Version: 3.15 Replaces: gfx/fract/mandel_dsp.lha Architecture: m68k-amigaos >= 3.0 Distribution: Aminet Kurz: Mandelbrot-Generator fuer DSP3210-Chips Mandel_DSP for Amigas with DSP3210 chips ---------------------------------------- This is a Mandelbrot generator for Amigas equipped with a DSP3210 chip. It is based on "Mandel" by Erik Trulsson using code from ARTABROT for the Mac by George T Warner. If you use the source code, you need to credit me and the other two authors in your code. Implementation on the Amiga with DSP by Wrangler July 2023 Requirements ------------ AA3000+ with working DSP3210 } for DSP rendering AA3000 original (!) } Any Amiga with an FPU for FPU-only rendering Usage ----- Use mandel_dsp.exe from the Shell For full usage use mandel_dsp.exe -h Speed/versions -------------- V1.61 - proof of concept but slow. Each pixel's coordinates are passed to the DSP to work on and the CPU waits until the DSP returns with the result. It works but slow (eg 33 seconds on DSP for the initial render) V2.10 - column processing The CPU provides the coordinates of the first pixel in a column and the CPU waits for the DSP to return the results for the entire column. Much less overhead from exchanging data between the two. Initial render now about 14 seconds V3.00 "nitro" - parallel processing The DSP code is operating out of its own onboard RAM and the DSP is processing one column of pixels while the CPU is simultaneously colouring the previous column on screen. Massive speed up - initial render now 2 seconds. All timings using a 50MHz 060 accelerator which itself renders in about 9 seconds V3.12 - split source code The source code has been split between M68k and DSP3210 code, and between system files and program code. This is all possible to my new ASM3210 and elf2exem68k programs - see Aminet for those. It's now MUCH easier to see what is going on and make changes to the DSP code. I also took the opportunity to tidy up the code, and unleash the FPU using native FPU instructions. The 060 FPU and the DSP are now approximately the same speed at the same clock rate. V3.15 - window mode Mandel_dsp now renders to windows on the Workbench screen as long as the screen depth is at least 4 bits. Access this by: mandel_dsp.exe -window Amigas without DSPs now supported with FPU-only rendering The DSP code for the Mandelbrots has been completely rewritten and optimised giving a nice speed up Automated running implemented - see usage for instructions Source to V3.12 --------------- Held on my github: https://github.com/Wrangler491/AA3000-DSP/tree/main/Mandel_dsp