Short: LW tutorial for accurate rotations Author: Klearchos Gourgourinis (Muadib) Uploader: muadibas25 hotmail com (Muadib) Type: gfx/3d Version: 1 Architecture: generic Distribution: Aminet ABOUT ----- This is a tutorial about how to correctly animate rotors and wheels in LightWave 3D. It could be used to animate objects in other 3D packages, too, but I have not tested it. This archive contains all the scenes, objects and image files needed for this tutorial. It also contains a spreadsheet that will help calculate rotations by giving an object's radius, the scene duration and frame-per-sec count, etc. This is particularly helpful if you want, e.g. to animate a vehicle's wheel and want its rotation to match exactly the speed of the vehicle. Relevant example scenes can be found in the "Scenes" directory. REQUIREMENTS ------------ A fast Amiga with at least 16 MB of Fast Ram and a working LightWave 5.0 installation. The example scenes and objects could be working on earlier or later LW versions in other platforms, although I haven't tested it. You will also need TurboCalc v5.0 to run the spreadsheet for rotational calculations. INSTALLATION ------------ Just extract the archive into your 3D: directory. COPYRIGHT --------- You are free to use the object or scenes for your renderings, as long as you mention me in your credits if you plan on uploading them on the internet. The archive may not be uploaded neither as a whole or in parts to any other repository other than Aminet unless you ask me first. Also feel free to mail me if you liked it or have any questions, I'd be happy to help! Happy renderings, Klearchos Gourgourinis a.k.a. Muadib muadibas25@hotmail.com Join the 'Amiga Raytracing Society' on FB!