Short: Texture mapping with OpenGL, fixed Author: philipp.crocoll@web.de (Philipp Crocoll), port by uploader Uploader: polluks sdf lonestar org (Stefan Haubenthal) Type: gfx/3d Requires: Rave3D driver, dtimage.library (for textures) Architecture: ppc-morphos Camera movement: w : forwards s : backwards a : turn left d : turn right x : turn up y : turn down v : strafe right c : strafe left r : move up f : move down b : switch between BfC and drawing the frontfaces wired Esc: exit