Short: Passcodes network word guessing game Author: Nathan Hesterman Uploader: riversidepapa zoho com (Nathan Hesterman) Type: game/wb Version: 1.0 Requires: LAN, min. 800 x 600 screen mode Architecture: i386-aros; m68k-amigaos >= 3.0 This is a client/server local area network word guessing game for two to 32 players similar to Codenames. One computer can run the game server and multiple clients if desired. Start the server first. This will tell you the name and the IP address of the computer running the game server. Clients can then connect to that IP address. The playing field is composed of a 5 x 5 matrix of words to be guessed. Each word is associated with a color: 1. Red words are to be guessed by the red team spies. 2. Blue words are to be guessed by the blue team spies. 3. White words are neutral and, when guessed, end that team's turn. 4. The pink word is the assassin. If guessed, that team loses the game. A team is composed of at least one handler and one spy. A handler highlights words to be guessed and gives their spies a one word hint. At least one word must be highlighted. The hint should not be a form of any of the highlighted words. A spy can suggest answers to the hint by clicking the white area above a word. A spy makes a guess by selecting a word. A team's turn is over when they guess any other than one of their words, or they guess one plus the number of words hinted at, or when they select the 'End Guessing' button. A game is won when a team guesses all of their words, or is lost if the pink word (the assassin) is guessed, or a game is aborted if the lead player selects the 'Abort Game' button. The starting team must guess nine words. The other team eight. The red team starts the first game. The next is started by the blue team, etc. Please contact me at the above e-mail address if you find any bugs or want additional features. Have fun! =========================================================== Version 1.0 - Initial release