Short: Quake Level Renderer for PowerUP Author: paladin@cs.tu-berlin.de Uploader: paladin cs tu-berlin de Type: game/shoot Version: 1.1 Replaces: gfx/aga/QMap.lha Requires: PPC,OS3.0,AGA or CGFX Architecture: ppc-powerup This is a port of QMap by Sean Barett. It is derived from the DJGPP-Port by Jawed Karim. Usage: qmap.elf [window] There must be a palette.lmp and a colormap.lmp file in the current directory. These can be extracted from Quake PAK files. You can also get BSP Files from the PAKs. For instructions have a look at the *.txt files in src/orgsrc. The window mode requires a hi- or truecolor screen and cgxsystem.library v41.20+. History: 1.1 Cybergraphics support 1.0 Initial Release