Short: Geometry Wars inspired Shooter Author: NovaCoder Uploader: novacoder yahoo co uk Type: game/shoot Version: 1.0.03 Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Von Geometry Wars inspirierter Shooter Overview: This is a work-in-progress game inspired by the classic shooter Geometry Wars. I wrote all of this code myself over the past few months using my own 3D engine PolyNova (which I wrote about 30 years ago for DirectX). I haven't developed my own game for about 40 years so I thought it was about time I did another one. Requirements: 1) PiStorm/WinUAE 2) RTG output 3) A 2 button joystick Configuration: You do not need to install any 3rd party libraries. Have a look at the G-WARS.INI and WB ToolTypes for various settings. The log file will output the average FPS on exit. The escape key will quit. Any errors/warnings should be written to a log file. Performance Considerations: Update the G-WARS.INI if it is running slowly on your specific setup, you can disable the starfield layers, the background grid and reduce the number of particles. Limitations: 1) No hardware support 2) Only 16bit color depth is supported 3) Only 640x480 resolution supported Version History: 1.1.01 - Initial release. 1.1.02 - Added sound effects, add colored lighting to the background grid. 1.1.03 - Added music. Links: https://eab.abime.net/showthread.php?t=119350 (G-WARS thread on EAB) https://www.youtube.com/watch?v=CfLFkVHoMBo (Release video)