Short: Makes several games run with gfx-board Author: C.Wartmann@AMBO.in-berlin.de Uploader: C Wartmann AMBO in-berlin de Type: game/patch Architecture: m68k-amigaos (******************************************************************************* : Program. NativeScreen.MOD : Author. Carsten Wartmann : Address. Wutzkyallee 83, D-1000 Berlin 47 : Phone. 030/6614776 : E-Mail C.Wartmann@AMBO.in-berlin.de : Version. 1.0 : Date. 11/94 : Copyright. PD (Please e-mail me for suggestions !) : Language. Modula-2 : Compiler. M2Amiga V4.3d : Contents. Makes several games run with Picasso/EGS-Spektrum WB. : Remark. OS 2.0> only !!!!!!!!!!!!!!!!!!!!!!!!! *******************************************************************************) Some games seem not to run when started from a gfx-board Workbench. But often they run. Only the automatic screen-switcher doesn`t recognize that there is a AMIGA-display... NativeDisplay solves this Problem. Use a batch to start the game : ---------------------------------cut here------------------ ; Example RUN NativeScreen ; Runs NativeScreen which opens a little screen MegaGame ; start game RUN NativeScreen ; This causes NativeScreen to close the screen ---------------------------------cut here------------------ You can use the games icon if you change the icon into a PROJECT-Icon (e.g with IconEd), save it as StartGame, apply C:IconX as Default Tool, make a batch like the one above and save it as StartGame. Now when you double-klick the StartGame-Icon IconX executes the batch and starts your game... Tested with enforcer, on A4000/40/EGSSpectrum and A2000/30/Picasso II MfG Carsten. ============