Short: 'Thew' - NCurses based snake game Author: cl4ud10, AmigaOS 4.0 compile by Spot / PFP Uploader: "Varthall / Up Rough" Type: game/actio Architecture: ppc-amigaos >= 4.0.5 O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .____. ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | | | __ | | |_/ / _| | |/ / ___/ | __// |___ | |_/ | | ______/|___________|____|_______|__________|_____| _____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_ __ | ____/____) __/______ | |_/ / |/ / _| | __/ | | |_/ / . | ______/_____|___________________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O THEW / OS4 O O PORTED BY ............ SPOT SUPPLIED BY ... BILL MCEWEN TYPE ................. GAME --[ORIGINAL README]------------------------------------------------------------- DESCRIPTION The goal of the game is to play as much time possible biting no part of the worm's body. You can move behind the screen with the vi-like keys 'h', 'j', 'k' and 'l' respectively for left, down, up and right, or using the directional arrows. The pause can be enabled/disabled with the key 'p' or the space bar. Using the 't' key you can lock the auto-move walking one cell for time. The 'a' key is provide in order to enable the auto-mode (or demo mode) which allow the game to play without user interaction. The scores are incremented any time you eat a number and will be incremented of that number. Finally, the '?' key will show you a short description of the game with a list of all function keys availables. The flag start the game in auto-mode. To terminate the game just press 'q' or type ^C to force the exit. STATUS BAR You are always informed about the current game status. At the top of screen there are 3 rectangles, the first show the worm position coordinates (y*x), the second show the main information bar (see down) and the third the eat position coordinates (y*x). The informations inside the main bar are the follow: TS: terminal size (y*x); SL: speed level (incremented any time EM is equal to 0); EM: total numbers to eat before switch to the next level; WM: total worm moves, any time you change route it's incremented; UT: total tricks used during the current game (see the 't' key); Ss: total scores. At top of the screen, among the name and the copyright message, there is a symbol which can be '-' in normal mode and '+' in auto-mode. Use this symbol to learn about your current status. --------------------------------------------------------------------------------