Short: An original and funny Portal clone Author: Joe Larson, Steve Fenton, AmigaOS 4.x compile by Spot / PFP Uploader: "Varthall / Up Rough" Type: game/actio Version: 1.2a Architecture: ppc-amigaos >= 4.0.5 O O O O o o o o o . . o . .____. _______ . ._______________________.___________ | |__ .____. ____.___________. | __ / ___ | __ /__|___ __/___|__ _ | | | __ | | |_/ / _| | |/ / ___/ | __// |___ | |_/ | | ______/|___________|____|_______|__________|_____| _____|_____ | |____| /_________| F O R .____. .________________________ _____________._____________| |__ | __ / __ /_ __ | ____/____) __/______ | |_/ / |/ / _| | __/ | | |_/ / . | ______/_____|___________________| | |____|___________/ . |____| |____| o . . o o o P R E S E N T S o o O O ASCIIPORTAL [AOS4] O O A PORTAL CLONE PORTED BY .................... SPOT SUPPLIED BY .................. SPOT TYPE ......................... GAME - --- -------------------------------------------------------------------- -- - ASCIIpOrtal By Joe Larson Sound Design by Steve Fenton. Inspired by Increpare's Portile game (http://www.increpare.com/2008/11/portile/) and Super Serif Bros (http://foon.co.uk/farcade/ssb/) and Valve's Portal. ASCIIpOrtal is a text based puzzle game inspired by the popular video game. In ASCIIpOrtal you overcome challenges by placing portal way-points, joining two points in the map. If they player or any object passes through one portal way-point it will seamlessly exit the other. Since both way-points are the same point on the map the player's view through the portal reflects this and space warps around you as you pass through the portal.