Short: action game Author: Gregory Montoir, 68k compile by uploader Uploader: lombi iprimus com au (Lorence Lombardo) Type: game/actio Version: 0.1.4 Architecture: m68k-amigaos This may require an FPU. NB: This compile is currently untested because I dont have the data files. If you are able to confirm the functionality of this compile then please feel free to contact me. Bermuda Syndrome/SDL README Release version: 0.1.4 (February 26 2011) ------------------------------------------------------------------------------- About: ------ This program is a re-implementation of the engine used in the game Bermuda Syndrome made by Century Interactive and published by BMG in 1995. The original data files are required (retail or demo versions). This rewrite is based on the reversing of the original Windows executable. More informations about the game can be found at [1] and [2]. Compiling: ---------- Tweak the Makefile if needed and type make. The SDL library is required. Running: -------- By default, the engine will try to load the game data files from the 'DATA' directory. The savestates are saved in the current directory. If you have the CD game soundtrack, you can rip the tracks to 22 Khz stereo Vorbis .ogg files. The paths can be changed using command line switches : Usage: bs [OPTIONS]... --datapath=PATH Path to data files (default 'DATA') --savepath=PATH Path to save files (default '.') --musicpath=MUSIC Path to music files (default 'MUSIC') Game hotkeys : Arrow Keys move Jack Tab display bag Ctrl display status bar Shift/Space use weapon Enter skip dialogue speech Other hotkeys: S save game state L load game state + increase game state slot - decrease game state slot F enable fast mode W toggle fullscreen/windowed display Contact: -------- Gregory Montoir, cyx@users.sourceforge.net URLs: ----- [1] http://www.mobygames.com/game/bermuda-syndrome [2] http://www.reakktor.com/html/kk_games.html Feeling bored ? :) Why not check out this URL ? http://home.iprimus.com.au/lombi/1/homepage.htm