Short: Internet (only) Bomberman/Dynablaster-Clone Author: Matthias Böcker (gelb@gmx.net) Uploader: Torsten Ketelsen (todi amigazeux org) Type: game/2play Version: V2.4 Requires: 68020 or better OS3.x, TCP/IP stack, CyberGraphx/P96 or AGA with BlazeWCP, MUI3.8, AHI, identify.library 13.x, NList.mcc, BetterBalance.mcc (optional), XPK V4.0 (optional) Architecture: m68k-amigaos Kurz: Bomberman/Dynablaster-Klon für's Internet Website: http://dynamite.amigazeux.net/ ***THIS IS A PRESERVATION UPLOAD, NOT AN UPDATE*** It appears this version never made it to AmiNet. If you have problems, please use original v2.3 archive. #amigazeux, 2022 dynAMIte is a bomberman/dynablaster-clone that can be played (only) over the internet (TCP/IP) by up to 8 players! This game runs on your WB and thus multitasks happily with all your other programs, so just try it and become addicted! =) 07.01.2005 V2.4 --------------- o dynAMIteAI.library for MorphOS updated to version 3.269 o Increased limit of lasers to 10 per map. Lasers exceeding 10 will get replaced by empty blocks. o On darkness window borders were overdraw, hopefully fixed this. o Changed the look of dynAMIteMapLab a bit. o Fixed a problem with unselectable blocks in dynAMIteMapLab. o Catalogs: Changed MSG_KEY_ACTION_ABOMB (which was obsolete) to MSG_KEY_ACTION_RANDOMBUBBLE. o Random bubbles can now also be used from the keyboard. See Menu -> Key mappings. o Added GoldenHeart bonus which resurrects all players of all teams when teammode is active. o Fixed a bug in dynamitenet.lib that could have cause havoc when DServer was quit. -- #amigazeux