Short: How to support GFX Boards for games/demos Author: haeuser@tick.informatik.uni-stuttgart.de Uploader: haeuser tick informatik uni-stuttgart de Type: dev/misc Architecture: m68k-amigaos This archive supports you with easy to use assembly language functions to support EGS and/or CyberGraphX Boards in game/demo stuff. This can be considered as some sort of a preview for rtgmaster.library (even if this is no library), as the code is MAINLY compatible to the later to be released library. (But you have to do more things yourself with this code, it is intended for people who can't wait, but have to release a game/demo soon...) This stuff is mainly ripped out of the source code of rtgEGS.library and rtgCGX.library on which i am working.