Short: Gamecube music ripping tools Author: Halley's Comet Software, AmigaOS 4.0 compile by Spot / Up Rough Uploader: Varthall / Up Rough Type: misc/emu Architecture: ppc-amigaos >= 4.0.5 adxloop by Halley's Comet Software adxloop 0.1 will force an ADX to loop from end to beginning. Optionally you can add an "intro" which is played first and not looped. Now with proper loop start points for in_cube. adXtract by Halley's Comet Software adXtract (0.0) extracts ADX files from any archive (uncompressed, that is) containing them. Note that it will also attempt to extract the audio stream from Sofdec video (SFD), but it doesn't work. bero has a tool that does that well, sfd2mpg (extracts audio to WAV, video to MP2) aix2adx by Halley's Comet Software aix2adx 0.1 extracts ADXs from interleaved AIX files. Now continues reading additional sections past AIXE marker. bbegex bbegex extracts the files from "Filelist.000" and "Filelist.txt" in Batman Begins. sfxtract 0.0 will extract DSPs from SFX files that contain them, but it looks like most of the music in Batman Begins is stored in another format. BigFat by Halley's Comet Software BigFat extracts the files from the "soundgc.big" and "soundgc.fat" files in Prince of Persia: The Two Thrones. I don't know how to play these files yet, though. DKDSP 0.4 by Halley's Comet Software convert a mono, devkit-standard gamecube DSP into stereo, Donkey Konga/Star Fox Assault format gcfsysd by Halley's Comet Software gcfsysd 0.1 extracts files from the .fsys files found in Pokemon XD Gale of Darkness. Rename .000 files to .dsp or .ish to (possibly) get them to work with in_cube 0.16 (or higher, 0.15 had looping problems). 0.1 now works with Pokemon Colosseum, but I don't know how to play the extracted files. jbc by Halley's Comet Software (0.0) Just an extractor for jbc files, such as found in NHL Hitz Pro MOOd by Halley's Comet Software Extract DSPs from the MOO files in Robotech: Battlecry with MOOd 0.0 (MOO depacker). PAKthis by Halley's Comet Software PAKthis 0.0 extracts files from the .bin files in Megaman X Collection. The audio seems to be mostly OGG Vorbis. sfxtract 0.0 by Halley's Comet Software extracts DSPs from SFX files that contain them, but it looks like most of the music in Batman Begins is stored in another format. SPTex by Halley's Comet Software SPTex 0.0 extracts DSPs from SPT/SPD pairs, Nintendo's official packed DSP format. SSM extractor v0.1 by hcs Several games (specifically those HAL had a hand in) contain SSM files, which are collections of DSP files. SSMEx (v0.1) will extract those files. I don't have the algorithm exactly right yet, but this produces usable files. TMNT3:MN extractor by Halley's Comet Software Teenage Mutant Ninja Turtles 3: Mutant Nightmare has a file called strbgm.bin which contains all the DSPs. I wrote an extractor (0.1) which converts them to standard dual-file stereo DSPs. whdread by Halley's Comet Software whdread 0.2 extracts the individual WAVs (PCM and DSP) from streams.wav in Hitman 2, using the WHD files which contain the header information. .___________________________________________________________. | | | A M I G A O S 4 . 0 C O M P I L E B Y | ._______ .______. | | ____/________________________________________| |__ . ._|____._ | ._ | ._ | _/______. | |/ | |/ | |/ | |/ | | | _________| | | |_________________|______|spt/up |_______________|_______________| . . | | | I am in a shitty economical situation, so if you feel | | that what I do is worth anything, use paypal to donate | | to my email addy, spotATtriadDOTse, thanx! | | | | Spot / Up Rough 2007 | |___________________________________________________________|