Short: REVENGE AGA Headset - YS (Your Sinclair) staff Author: g.sweeney@arts.gla.ac.uk (Simon Hitchen) Uploader: g sweeney arts gla ac uk (Gerard Sweeney) Type: game/shoot Requires: AGA Amiga, REVENGE AGA game (game/shoot/revenge_aga.lha) Architecture: m68k-amigaos Hello, and welcome to my first (and quite possibly my only - as I'm crap at art) dataset for the fabulous REVENGE AGA (Armchair Assassin II by Simon Hitchen). Due to my slight medical ailment of Speccy addiction, coupled by the fact that I love this game, I decided to do a "headset" (data set) based on some of the staff from "Your Sinclair" magazine - the finest publication there has ever been, and ever will be - no messing. What really swung it for me to use the YS staff was that the hard work of drawing the faces had already been done for me by the author of "YS Capers", a game written for a covertape on YS. This game was an Op Wolf type game where you had to shoot several members of the YS staff. You can download it from ftp://ftp.nvg.unit.no/pub/sinclair/tapes/y/ys_capers.zip I'd like to take this opportunity to say a big THANK YOU to the author of YS Capers - Damien "SCATZ" Scattergood (wherever you may be), and a big apology to the YS staff involved, as they're going to get their faces blown off yet again :-)) I'd also like to say that this is probably NOT the greatest headset you are ever likely to see, as I'm absolutely rubbish at this kind of thing, so I expect future sets by you lot to be MUCH better - y'hear?! :-) In order to protect the innocent, I have cunningly disguised the people involved.. So, get your weapons out (fnar! Ed), and get ready to pulverise the following people.... Andy SCSI Whistlin' Nick Wilson Jon Pillarbox (*) Matt Byebye Mark Berkmann (Fiendishly cunning names, eh?) (*) - Yes, I realise the person here has changed his name nowadays, but the old name was used in YSC, so I'm sticking with it :-) INSTALLING ********** I have saved the heads and data for the new victims in seperate directories. Just copy them over to the appropriate directories where the game is stored, and select the new victims in the EDIT VICTIMS option. I've used the standard supplied death samples as I couldn't find any which sounded better than the ones supplied. A feeble excuse, but the one I'm sticking with :-)) If there are any of the YS staff involved reading this, and want to come round and pulverise me, then you can email me at g.sweeney@arts.gla.ac.uk, and I'll give you the address of some run-down factory miles away from where I live :-)) If you're reading this because you're a ZX Spectrum (Speccy) fan, and want to chew over the fat with me, then the email address is the same. Or why not take a peek at my WWW page at http://fly.to/ha3? You'll find POKEs for thousands of games, plus a complete A-Z index of the mighty NVG speccy FTP site - over 12,000 spectrum-related files catalogued and linked for your perusal and downloading pleasure :-) [end of less-than-subtle plug]