Short: 1941 Extreme deluxe by HunoPPC Author: Concept, Studio-grey/badblocks, MorphOS Code and bonus by HunoPPC and _DaNi_ Uploader: NOUVEL (HunoPPC) Hugues Type: game/shoot Version: 1.1.1 Architecture: ppc-morphos 1941 Extreme Deluxe MorphOS by HunoPPC version 1.1.1 Final Release Authors: -------- Original Engine by Concept, Studio-grey/badblocks MorphOS Code and bonus by HunoPPC Additional MorphOS/Efika options by HunoPPC and _DaNi_ OS4 and MorphOS ports by Hugues Nouvel HunoPPC. http://www.clubevolution4.com/HunoPortSDL/ HunoPPC ported and improved the KETM (Kill Everything That Moves) engine from OS4 version to MorphOS and this new release has a new name: 1941 Extreme DELUXE MorphOS and the version jumped to 1.1.1 Final release now! This is the MorphOS adaption of the KETM engine by studio-grey/badblocks, fast paced tyrian style 2D shooter. SYSTEM REQUERIMENTS: -------------------- MorphOS 1.4.x or 2.x MorphOS Compatible Machine PowerSDL 14.x or above 128Mb RAM for Low Graphics Mode 160MB RAM for High Graphics Mode Joypad NOTES: ------ Efika 5k2 machines need to be enable "Lowram", disable "Preload GFX" and disable "Arcade Borders" for speed up on Efika 5K2 G3/G4 CPU´s with 256Mb work under "High Backdrops" by default You can edit "Config file" with any editor located at default dir Final Version 1.1.1 ------------------- Remove option Efika, now is LOWRAM (is for all low ram machine) Added new logo for loading LOWRAM config Fix highscore on option: SAVE YOUR SCORE, now is correct and didn't write a old superior score Fix a justification of NAME on the score Button for looping as now "B" by default Added looping Bomb on HOW TO PLAY animation Fix level 5 (sprites) Fix level 7 (backgrouds) Change on menu difficulty EASY/MEDIUM/HARD to EASY/NORMAL/HARD Added sound effects to: Loading; logo LOWRAM; NoMoreLooping Fix information of selector Bonus Looping Fix bpanel3 and bpanel4 Fix background final level (level9) Updated prefs on 1941Deluxe.cfg New feature: -Sound: 0 disable (default) 1 enable -level: (choice your level) 1 Level 1 (default); 2 Level 2; 3 Level 3; 4 Level 4; 5 Level 5; 6 Level 6; 7 Level 7; 8 Level 8; 9 Level 9 -Preload GFX (Preloading a data GFX on Ram, disable this option slowed gameplay) : 0 disable 1 enable (default) -LowRam (For machine with low RAM), enable this function: 0 disable (default) 1 enable -Fullscreen: 0 disable (default) 1 enable -Joystick: 0 disable 1 enable (default) -KeyUp: 0 UP (default); 1 A; 2 B; 3 C; 4 D; 5 E; 6 F; 7 G; 8 H; 9 I; 10 J; 11 K; 12 L; 13 M; 14 N; 15 O; 16 P; 17 Q; 18 R; 19 S; 20 T; 21 U; 22 V; 23 W; 24 X; 25 Y; 26 Z -KeyDown: 0 DOWN (default); 1 A; 2 B; 3 C; 4 D; 5 E; 6 F; 7 G; 8 H; 9 I; 10 J; 11 K; 12 L; 13 M; 14 N; 15 O; 16 P; 17 Q; 18 R; 19 S; 20 T; 21 U; 22 V; 23 W; 24 X; 25 Y; 26 Z -KeyLeft: 0 LEFT (default); 1 A; 2 B; 3 C; 4 D; 5 E; 6 F; 7 G; 8 H; 9 I; 10 J; 11 K; 12 L; 13 M; 14 N; 15 O; 16 P; 17 Q; 18 R; 19 S; 20 T; 21 U; 22 V; 23 W; 24 X; 25 Y; 26 Z -KeyRight: 0 RIGHT (default); 1 A; 2 B; 3 C; 4 D; 5 E; 6 F; 7 G; 8 H; 9 I; 10 J; 11 K; 12 L; 13 M; 14 N; 15 O; 16 P; 17 Q; 18 R; 19 S; 20 T; 21 U; 22 V; 23 W; 24 X; 25 Y; 26 Z -KeyFire: 0 LCTRL (default); 1 LALT; 2 LSHIFT; 3 W; 4 X; 5 C; 6 V; 7 B; 8 N; 9 RALT; 10 RCTRL, 11 RSHIFT -KeyLooping: 0 B (default); 1 SPACE; 2 A; 3 RETURN; 4 C; 5 D; 6 E; 7 F; 8 G; 9 H; 10 I; 11 J; 12 K; 13 L; 14 M; 15 N; 16 O; 17 P; 18 Q; 19 R; 20 S; 21 T; 22 U; 23 V; 24 W; 25 X; 26 Y; 27 Z -KeyEscape: 0 ESCAPE (default); 1 F1; 2 F2; 3 F3; 4 F4; 5 F5; 6 F6; 7 F7; 8 F8; 9 F9; 10 F10; 11 F11; 12 F12; 13 Q; 14 A; 15 P Added backgrounds High and low for option LowRam (0 is for High backgounds and 1 is for Low Backgounds) big thanks at Sergio Campillo aka "_DaNi_" for support at this option Added levelsHigh and levelsLow (Backgrouds High WIDTH 640, Backgounds Low WIDTH 480) Added new dual border for LowRam option and now Backgrounds are on 480 Button B as Key temporisation for NoMoreLooping alert Now weapon is not decrease (reduce) with action looping Added button B for looping Bomb on all animation How To Play Fix alpha on sprites Fix boat on level 5 (low and high) Fix white line on final animation Score as now fixed on quit game ("..." is for no letter), rewriting a code. Fix for intensive CPU usage with the new Border for the LowRam option Fix timer for the NoMoreLooping alert Fix center bonus Bomb and bomb2 Add loopsBomb and loopsBomb2 owner looping the code. Fix center explode on looping Fix save new score on the highscore.dat data Added sprite and counter for Energy of BOSS Added new font for the counter of BOSS, font03.png Optimised a render and blit of borders for speed up frames Added enlarge backgrounds (640) for LowRam and now as little image Added sound ALERT COUNTER BOSS for activate a counter of BOSS Now a dual borders is on a 1941Deluxe.cfg on it possible active this on High and low levels For the future: -------- * Sources released as SVN for all contribution and improvement of my work with other developper's Thanks: ------- My Wife "Claire" and children "Matthis and Sorh?nn" to allow me time to develop. All Betatesters and all Amiga and MorphOS users Bugreports for MorphOS: ---------------------- NOUVEL (HunoPPC) Hugues nouvel.hugues@orange.fr http://clubevolution4.com/HunoPortSDL