Short: An attractive game for one player Author: dkuticic@barok.foi.hr (Damir Kuticic) Uploader: dkuticic barok foi hr (Damir Kuticic) Type: game/misc Version: 1.1 Replaces: game/misc/Invisible* Requires: diskfont.library,OS1.3 or higher,1MB Architecture: m68k-amigaos -------------- INVISIBLE v1.1 -------------- -------------- Invisible man is a simple board game written in AMOS. A board is the matrix of 12*12 cells filled by various icons. The player must take certain number of basic icons to open door and escape through the door to another level. In your quest, you must be careful because some icons may slow down or kill. OPTIONS ------- When you start game, you can see a simple menu. In a menu, you can control the arrow with joystick (up, down and fire) or arrow keys (up, down and return). Options are: START GAME EASY, MEDIUM or HIGH MUSIC or SFX TOP TEN HELP ABOUT Back to dos is with Del key. CONTROLS -------------------- Controling is with a joystick only. It has two way to operate: 1. all eight directions (without fire button) & 2. only four directions (with fire button) SPECIAL KEYS ------------ Key Description ----------------------------------------------------------------- p pause (any other key or fire button -> return) m toggle music/sfx Esc interrupt a game, back to the menu h/Help showing where you are ICONS ----- There are 35 icons in three types existing in this game: 1. type brings bonus points. Point, Treasure, 2 gold coin, 5 gold coins, 10 gold coins, Bonus, Crown, Ring. 2. type of icons are tools or weapons. With tools or weapons you can kill creatures from 3. type. Sword, Open gate, Water, Heart, Clock, Shield, Key, Candle, Antidote, Ladder. 3. type mostly slow down or kill you. Prison, Cross, Close Gate, Fire, Poison, Death, Wall, Hole, Live sand, Black ,Red, Bronze and Gold knight, Darkness, Web, Mouse, Bad point. Details in the game in help option. TIME ---- Every level must be finished in certain time. At the beginning of the game, time passes very slow, but in every next level, time will be accelerated. With clock icon you fill time-left to maximum. HISCORE ------- In the game, hiscore is top ten. List of the best 10. Top ten is in Inv.top. If Inv.dat doesn't exist, a game will create it. INSTALLATION AND BEGINNING -------------------------- If you have hard disk, save decompressed files of Invisible in your own created directory and type: assign Invisible: your directory. Example ( if your directory is called games/invisible on dh0: ): assign Invisible: dh0:games/invisible Else create boot disk named Invisible: and save decompressed files to disk. Invisible require OS 1.3 with 1 MB at least, diskfont.library and my Invisible.Fonts. The game was tested on Amiga 500 and Amiga 1200. Sugestions or comments send on my address or e-mail, please! --------------------------------------------------------------------------- REGISTRATE NOW! -------------- This game was written for some time ;). So, if you like this game and want to registrate contact me before to: Address: Damir Kuticic Paska 20 48260 Krizevci CROATIA or E-mail: kuticic@geocities.com