Short: Update cheat exe for Bountyhunter. Author: Per Jonsson & Buster Blom Uploader: perty oden se (per Jonsson) Type: game/jump Architecture: m68k-amigaos -=+/BountyHunter v1.0++=- Case 4711: The Wild Morgan Chase by Per Jonsson and Buster Blom Between august 1995 to august 1996. -=>This demo is programmed in pure assembler, _NOT_ AMOS<=- Coding: Per Jonsson Music: Buster Blom Gfx: Per Jonsson Buster Blom System Requirements ------------------- Any Amiga with at least Kickstart2.0, and we believe you need at least 1 meg chip. We have tested BountyHunter on Amiga 500+, Amiga 1200/030 OS3.1, Amiga 4000/060 Cybervision, Amiga 4000/030, Amiga 2000. How to install -------------- Get the mainarchive from Aminet if you haven't installed it allready. Unpack it. Replace Move BountyHunter+ to the Archive and Run it. Move the directory where you want it. Make sure the files level1.dat and level2.dat are in the same directory as the executable (Bountyhunter). About the demo -------------- THIS IS THE CHEAT VERSION! PRESS 4 ON NUMERIC KEY PAD TO ADD LIVES DURING PLAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (This Was done due to the fact that a lot thought the game was to hard to finish and we wanted more people to see our last screen :-) This demo is a classic Jump`n`Shoot`em`up where you guide the Bounty Hunter (as you haven`t guessed already) through the dangerous levels in the chase after Morgan Schinowski, A.K.A "Wild Morgan", and the "Thermo-Flux-Time-and-Space-Warping- Device ©" that he has stolen. This game is a tribute to all of you who sat there, ten years ago, struggling through all the rooms in JetSetWilly, or swore at the fourth room in Henry's House. Shortly said, Those jumpies where the pixels made the difference between life or death. If you did not stand exactly right and timed your jump extremely well, it was back to the starting point. Now, The jumpies nowadays can be pretty good, but they don't have the same feel as the good oldies did, mainly because they base their playability on action, not timing. Therefore, we have tried to include a bit of them both for this little demo, and we really hope you'll enjoy it. We sure know we do. The demo itself has ------------------- * Fast optimized assemblercode for full speed. * Four different, original gametunes * Nice soundeffects * A specially written short-story in the document * Over fifty baddies to shoot. * A big boss at the end of the levels * Health to pick up * Hidden features * All the quality you can expect from a DeadZoft product You can find the hompage to this game at: http://www.oden.se/~perty