Short: Isometric game engine (Blitz Basic 2) Author: fish@csc.liv.ac.uk Uploader: fish csc liv ac uk Type: demo/aga Architecture: m68k-amigaos Small (as yet unfinished) demo of a simple isometric game engine. A kind of a cross between Monkey Island (heavily puzzle based) and Dungeon Master (the game environment is divided into cells). Although there isn't any gameplay as such (only two trivial demo puzzles to solve) it serves as a demostration of what can be done in Blitz Basic. Requires an AGA Amiga and, although it runs inside 1Mb of RAM, prefers machines with Fast RAM for speed. No source code provided (sorry!!).