Short: Payback playable demo (Updated) Author: james.daniels@apex-designs.net (James Daniels) Uploader: james daniels apex-designs net (James Daniels) Type: game/demo Requires: 020, 16MB, AGA or graphics card, 20 MB HD space Architecture: m68k-amigaos You can buy the full version of the game at: http://www.apex-designs.net/shop/ ABOUT THE GAME: If you'd always wondered what it would be like to be a master criminal, then Payback is the game for you. It's entirely non-linear - to complete a level you simply have to obtain a certain number of points - how you get those points is entirely up to you; you can do what the local kingpin tells you, uncover secret missions or just go on a mad killing spree. There are lots of hidden surprises to discover, so you'll have to play the game through several times to find all the extras. As you'll have probably guessed, the game is inspired by Grand Theft Auto, but every effort has been put in to make sure that Payback beats GTA in every way. The game engine supports perspective correct texture mapping, environment mapping (reflections), bump mapping, realistic shadows, alpha-channelling (lens flares, explosions and shockwaves), 12 channel 3D sound and realistic physics. The game has also been translated into many languages. This is a game that all Amigans can be proud of. Features of the full game include: * Warp3D and PPC support. * Perspective correct texture mapping. * Environment mapped cars. * Bump-mapped reflections. * Realistic physics model. * Advanced alpha-channelling effects. (Check out those explosions and lens flares!) * 3 huge cities to explore. * Dozens of vehicles to drive, each with their own unique handling characteristics. Includes trucks, cars, buses, boats, tanks and a few other surprises! * Motion captured human animation. * Realistic real-time shadows. * Non-linear mission structure. * Advanced 3d audio system: Stereo, 12 channels, tracks up to 500 sounds, realistically simulates doppler effect and inverse-square law. * Runs well on an 040/25 - and is even better on faster machines! * Multiplayer mode with support for up to 4 players. * CD32 and PSX joypad support. * Graphics card support at resolutions of up to 1280x1024. You can buy the full game at: http://www.apex-designs.net/shop/ You can get more information on the game at: http://www.apex-designs.net/payback.html Email: james.daniels@apex-designs.net Web: http://www.apex-designs.net NEW FEATURES: Update 7: + Improved water textures when using hardware acceleration. + Made the 68k version faster. Unfortunately, the side effect of this is that 68k replays won't work on PPC machines (and vice versa), but I think the speed increase is worth it. + OS-legal Paula access routines are now used on the 68k version for compatibility with Amithlon. (The PPC version still accesses Paula directly for extra speed.) Update 6: + Improved vehicle textures. + Added sparks when two vehicles scrape against each other. Update 5: + Added gouraud shading to the water effect when using hardware acceleration. + Optimised the code a bit, particularly the rotating view when running under hardware acceleration. + Fixed the stereo panning when using the rotating view. Update 4: + PowerPC support! [Requires 32 MB of RAM] + Warp3D support! [Works on both 68k and PPC machines, requires 50 MB of RAM and Warp3D v4.2 (download from www.apex-designs.net)] + Gouraud shading, including support for up to 1000 dynamic light sources. [Requires PPC and/or Warp3D] + Rotating 3D mode. [Requires PPC and/or Warp3D] + Improved vehicle texturing. + The game now automatically scales up the fonts and icons used by the game at resolutions of 640x400 and above. + Finnish language support. + Dutch language support. + Funky new background picture on the title screen. Update 3: + Your character will now automatically walk to the other side of the car if you accidentally try to get in the wrong door. + Redefineable controls added. + Volume control added. Set to 0 to disable audio mixing for an extra speed boost. + Repeat last message feature added. + New engine sound effects. + Vehicles can now be dented. + The game will now change your weapon when the ammo runs out. + The passengers now scream when you hijack a bus. Update 2: + Norwegian language support added. + Polish language support added thanks to the Amiga Polish Translate Team. + Grass, sand and some building textures improved. Update 1: + Time limit has been extended to 5 minutes + Slovak language support added. + Screen scaling support (press +/- to scale the screen). + Rampage mode added. + Collision checking optimised. + You can now do J turns. + Other drivers now get themselves out of snarl ups. + You can now set fire to buildings with the flamethrower and bazooka. + The stars used on the 'wanted meter' and the phone and pager images have been improved. BUG FIXES: Update 7: + Fixed a (very rare) enforcer hit. + Brown cars now have brown doors (rather than yellow ones :). + Updated Spanish, Czech and Polish language files. Update 6: + No bug fixes relevant to the demo. Update 5: + The background image and water wouldn't be displayed on Voodoo3 boards when using Warp3D because the texture was too large. Fixed now. + Fixed the stability problems with the PPC version. + The water wouldn't be displayed when using software rendering with gouraud shading enabled. This was because I forgot to include an updated alpha channelling table in Update 4. Fixed now. + The game could crash if you tried to fly the helicopter outside the city. Fixed now. + Fixed a few small mistakes in the Italian, Czech and Dutch language files. + Fixed a problem that meant the helicopter couldn't take off sometimes. + Fixed problems with the hardware accelerated version which could occur if the screen had been scaled down. + Fixed a bug that made it impossible to redefine the single player controls if you were using a PSX or CD32 pad that wasn't plugged into port 0. + Peds now get into vehicles properly even if they're on the wrong side. Update 4: + The game could hang if you didn't select a device or unit on the CD setup screen. Fixed now. + I accidentally used some Amiga Polish Translate Team files in the Polish translation included in Update 3, rather than the improved ATO versions. Fixed now. + Improved collision detection with scenery objects such as traffic lights. + If you installed Update 3 before running Payback for the first time then the default control settings could be lost which could cause the keyboard as well as PSX and CD32 pads to work incorrectly. Update 4 restores the defaults to fix this problem. + If you positioned your car near a building in the earlier versions then you could get out on top of it. Fixed now. + Made it easier to control your vehicle when going downhill. Update 3: + Total rewrite of the Polish language files by the ATO. + The score display would disappear if you got more than 9,999,999 points. Fixed now. Update 2: + The English version of the install script included in Update 1 had been accidentally replaced by the Italian version. Fixed now. + Setpatch removed from startup script because it caused problems on some machines. + Aspect ratio fixed. Update 1: + Wall gap bug fixed. + Now checks that device(s) plugged into PSX port are controllers before treating them as such. + PSX and CD32 controller reading bugs on title screen fixed. + Added 'NOROMUPDATE' to setpatch to avoid reset problems on some systems. + Missing phrases for 'grenades on roof' mission on final level added. + If you did certain things on certain missions, it was possible to stop the game giving you any new missions. These should be fixed now. + Added extra checks to avoid the Enforcer hits that could happen on some systems. + Fluctuating high framerate bug fixed. + Added ability to enter underscore ('_') characters in the 'device name' on the CD audio setup screen ('budda_atapi.device', for example). + Fixed a bug that could cause texture filenames to be occasionally misread causing the game to complain that the texture did not exist. + People now have volume, i.e. you can't get quite so close to walls. + Guards now can't see through walls. + The rain wasn't drawn properly at high resolutions. Fixed.