Short: Two Worms DC level types. Author: csuwz@csv.warwick.ac.uk (Chris Underwood) Uploader: csuwz csv warwick ac uk (Chris Underwood) Type: game/data Architecture: generic Boring disclaimer bit. TO EVERYONE (Including you magazine CD compilers who don't read this stuff normally): This archive and textfile are email-ware. I don't much care what you do with your own copies of the files. Delete them, change them, whatever. If you distribute the archive on to others though, it must remain the same as the original (which can be found on the Aminet). It must also have this file with it. Email-ware in this sense means that I'd appreciate a small email saying what you think of the levels, or just where in the world they have got to. This is especially important if you are a magazine that intends to include the archive on a cover disk, subscribers disk or CD ROM. I only want to know where the archive is. I don't want any money for it (though I'd not turn it down either) and I am not going to forbid anyone from seeing the material. In return for the freebies though I do want to know where the stuff has got to, or is going to appear. Thank you. Got Worms DC (the lovely new AGA one for the Amiga)? Yep? Well, have a look at these two new level types created for it: Ammo Once upon a time some worms were out looking for new sources of munitions because they had almost completly run out of their present supplies. They stumble upon the Ancient Enchanted Explosive Graveyard which to their total joy is full of rockets, shells, dynamite, explosives, Lazy-Guns etc. Unfortunatly, all of the worm search teams decide that they have exclusive rights to the weaponary because they found it first. Obviously there is only one way to solve this one... This is an average dificulty level set much like a lot of the included ones due to its normal gravity and friction. It still has a couple of surprises up its sleve though, as repeated battles will prove. Enjoy. 2001AD The worms were all watching their fourth favourite Sci Fi movie, 2001 AD, when the virtual reality cinema becomes a bit to real. The worms are all transported to outer space and have a short argument about who's fault it was, and how they should get back. However, they come to a civilised agreement and no battle occurs. A longer argument occurs over what the strange black slabs actually are or mean. An even longer argument is fought over who owns the slabs, and if they are a weapon or not. The one that started the battle however was a disagrement over how they were able to breathe even in the non-atmosphere of the asteroid they were on! This is an easy level set due to the advantages of such low friction. You are advised to get on some solid land and practice those Street Fighter moves. While you're at it, try tunneling diagonally downwards into the rock or fire-punching up through landscape. It's one of those really pretty fragment effects. Booh-di-ful. This level set also has a nice surprise or two for extended wormey battles. The gravity is very low, and the friction high (otherwise it's over in seconds). The computer isn't too hot at dealing with the low friction which makes this enjoyable and relaxing, if not too taxing, level set. Have fun on it. Installation. For this stuff to work you MUST have own an Amiga (AGA compatible, for example an A1200 or an A4000) with a copy of Worms Directors Cut. This is the new AGA only Worms, not the original one that busted the charts for ages. Remember: ALWAYS work on a backup copy of the original disks, NEVER on the original disks themselves. First you need to de-archive the lha file. If you don't know how to do this then you can find out from almost anywhere that distributes lha files. The Aminet is a good place to start. First, though, try typing this into a shell: lha x ram: where is the path and name of the lha archive. This should make a load of files in your ram: drive. You need to copy the files from the directories created by the archive into the same named directories on the worms disks, or on your hard drive. The files AMMO.DIY and 2001AD.DIY have to go into the TWDIY drawer, and the files 2001AD.MNT and BATTERED.MNT have to go into the TWMOUNTAINS drawer. Once you have done this you can start up Worms in the usual way. Every now and again you will be given a level on one of the new type I have created. You can speed up the natural selection process by pressing the right mouse button (as the level is being drawn) and typing either AMMO or 2001AD to choose one of those types. See the manual for more on the things you can type in here. Archive contents: Creating new archive 'CMU_WormsDC.lha': Frozen: ( 51.8%) 6967 => 3356 : CMU.readme Frozen: ( 80.9%) 61858 => 11808 : TWDIY/2001AD.DIY Frozen: ( 77.8%) 54612 => 12086 : TWDIY/AMMO.DIY Frozen: ( 86.4%) 26720 => 3614 : TWMOUNTAINS/2001AD.MNT Frozen: ( 50.9%) 26720 => 13099 : TWMOUNTAINS/BATTERED.MNT 5 files added, all files OK. The compressed well :) Contact me. Contact me (Chris Underwood) at: email: csuwz@csv.warwick.ac.uk www: http://www.csv.warwick.ac.uk/~csuwz/ Good reasons to email me: Anything, as long as it's not one of the listed bad reasons to email me. I'd be especially pleased to get emails from people who have found the levels anywhere I might not know about. It's amazing how many times I've been told about a piece of my software or game data appearing on a magazine CD by friends instead of the magazine. I don't mind mags including my stuff on CDs or disks but I do want to be told first. I don't refuse, request payment or sue. I just want to know who gets to see my stuff. Is that too much to ask? I'd just like to point out after that ranting that not ALL magazines are like this. A couple have asked (Amiga Format springs to mind I think) politley and recieved happy and polite replies. Others haven't though. Bad reasons to email me: You can annoy me by mailing me with any of the following questions: 1. How do I make Worms levels? 2. How do I install these levels? 3. What's an lha file? 4. Can you pirate me a copy of Worms? 5. Why don't these levels work on my PC? 6. Why are these levels so crap? They sound stupid, but about 95% of the mail I get about Worms is one of those. Please take the time to read my stock answers below: 1. Read the manual, get some drawing talent, draw levels with an art package. 2. Read the manual, read this file, ask someone with brain cells. 3. It's a compressed archive. Don't install it without de-crunching. 4. No. Sod off. 5. They're not supposed to. They're levels for the Amiga. This is a popular machine in Europe (USA has never heard of it). 6. If you don't like 'em, delete 'em and do some better ones yourself. (If you have a neat idea for improvement, please let me know). Basically, READ THE MANUAL, and, I DON'T HAVE A PC! Phew... Cheers for reading. I suppose I'd better reward you for reading this far! Try typing PESTILENCE into the title screen (one of my faves), or type JAMIE AND HIS MAGIC TORCH for even more fun. For even more fun, go through the options and change the probablities of getting any of the listed weapons in a crate to nil. This will force all crates to have something REALLY interesting in them :) Enjoy this brilliant game, CMU